Student Work

Real projects, built by young engineers

From a first blinking LED to autonomous robots and competition-ready drones—explore what our students design, build, and present across every branch.

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Projects showcased
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Team challenges
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Competition entries
Featured build
Robotics · Ages 12–16

Autonomous Line Follower

A sensor-driven robot that maps and navigates a track with precision and speed. Students designed the chassis, tuned the IR array, and programmed PID control—then raced it at the term showcase.

ArduinoIR sensorsPID control3D-printed chassis
Team Voltix
Colombo branch · 4 students
View project

Projects gallery

Filter by track to see what students are building at every level.

9 projects
Robotics

Smart Home IoT

Ages 13–17

Automated lighting and monitoring with app control and live sensor data.

Team Nova · Dehiwala
Drones

Drone Control Basics

Ages 12–16

Flight controls, stability tuning, and mission planning with real hardware.

Sky Cadets · Galle
Robotics

Robotic Arm Challenge

Ages 14–18

A 4-axis arm that picks, places, and sorts objects using sensor feedback.

Team Apex · Colombo
AI

Object-Spotter Camera

Ages 14–18

A camera that recognises and labels objects in real time using a trained model.

VisionLab · Mount Lavinia
Electronics

Weather Station

Ages 11–15

Logs temperature, humidity, and rainfall to a dashboard the class can read.

Team Spark · Panadura
AI

Voice Assistant Bot

Ages 14–18

A desk assistant that answers questions and controls a few smart devices by voice.

EchoTeam · Online
Electronics

Line-Drawing Plotter

Ages 12–16

A two-motor plotter that turns student sketches into precise pen drawings.

Team Pixel · Colombo
Drones

Obstacle-Avoid Rover

Ages 12–16

An ultrasonic rover that maps a room and routes around obstacles on its own.

Trailblazers · Galle
Robotics

Maze-Solving Bot

Ages 13–17

Solves a physical maze using wall-following and a remembered shortest path.

Team Helix · Dehiwala
How they build

Every project follows the same hands-on path

01

Ideate

Students pick a real-world problem and sketch a solution with a mentor.

02

Build

They wire, code, and assemble the prototype across hands-on sessions.

03

Test & refine

Iterate on feedback, debug, and tune until the build performs reliably.

04

Showcase

Present at the term demo day—and the best go on to compete.

Your child's project could be next

Book a free trial class and watch curiosity turn into a working build. No experience needed—just bring the ideas.